class THETankProj extends TankProj;

simulated function HurtRadius( float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )
{
}

defaultproperties
{
     Speed=0.000000
     MaxSpeed=0.000000
     Damage=0.000000
     DamageRadius=120000.000000
     StaticMesh=None
     AmbientSound=None
     LifeSpan=0.100000
}
